@SpriteBuilder
https://www.makegameswith.us/tutorials/getting-started-with-spritebuilder/
Hi, I'm an architecture engineer and native Korean speaker.
I have started to live in Seoul in Korea.
I have been developping Abilists tool,
Please feel free to visit abilists.com
Showing posts with label Cocos2d. Show all posts
Showing posts with label Cocos2d. Show all posts
Thursday, February 20, 2014
Friday, October 18, 2013
Objective-C - How to remove Cocos2d
@When you can't updates Cocos2d new version.
$ cd /Users/username/Library/Developer/Xcode/Templates/File Templates
$ m -rf ./cocos2d
$ cd /Users/username/Library/Developer/Xcode/Templates
$ rm -rf ./cocos2d
$ cd /Users/username/Library/Application Support/Developer/Shared/Xcode/File Templates
$ rm -rf ./cocos2d\ 1.0.0/
$ cd /Users/username/Library/Application Support/Developer/Shared/Xcode/Project Templates/
$ rm -rf ./cocos2d\ 1.0.0/
$ cd /Users/username/Library/Developer/Xcode/Templates/File Templates
$ m -rf ./cocos2d
$ cd /Users/username/Library/Developer/Xcode/Templates
$ rm -rf ./cocos2d
$ cd /Users/username/Library/Application Support/Developer/Shared/Xcode/File Templates
$ rm -rf ./cocos2d\ 1.0.0/
$ cd /Users/username/Library/Application Support/Developer/Shared/Xcode/Project Templates/
$ rm -rf ./cocos2d\ 1.0.0/
Subscribe to:
Posts (Atom)